<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d38891054\x26blogName\x3dXNA+Blog\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLACK\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://teksquares.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://teksquares.blogspot.com/\x26vt\x3d8569826428279047656', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Welcome!

I started yet another programming blog. This blog will cover topics about game development using XNA Framework and 3D Game Development. This blog site will basically be used to document my progress and the things I'm learning.

I wont be covering some elementary stuffs like drawing triangles, primitives, lines and etc instead I'll start with a more intermediate stuffs such as octree, terrain, lighting, shadow mapping and things that are mostly used in the scene.

If you want to study the very basic of xna and 3d programming, you can use the following sites:

Riemers XNA Tutorial

Basics of 3D

3D Math

“Welcome!”